Animated motion can be calibrated using bezier curves. Changing the curve’s shape will affect the rhythm of the object or element’s movement.
Ease-in values are reflected by the grade of the curve closest to the beginning of the animation. Ease-out values are reflected by the grade of the curve closest to the end of the animation.
The steepness of the curve at either point will result in a respectively speedier ease-in or ease-out. Easing both sides evenly should be avoided, since it can cause a bouncing motion that distracts the customer.
Do this.
Not this.
Do this.
Not this.
We prefer a fast ease-in with a slow ease-out, which puts a stronger focus on the ending of the motion. Applying these easings ensures that point-to-point animations are smooth and appear more natural.
Do this.
Not this.